Showing posts with label Risk: Legacy. Show all posts
Showing posts with label Risk: Legacy. Show all posts

Wednesday, November 30, 2011

Risk Legacy - Unboxing and First Game Session (Lots of Images!)

I picked up Risk Legacy on Black Friday and patiently waited until Saturday night to open it and play our first session. If you don't know anything about Risk Legacy, it's a new Risk game where you modify the board, cities, armies, and more as you play the game. The modifications are permanent and after 15 games you have your own Risk game that was created by you and your group. A very cool concept that's really original. (See my previous post for first impressions from other players)

The whole experience of Risk Legacy starts as soon as you open the box.


Click through the jump for my unboxing photos and a recap of our first session. There are some minor spoilers ahead, but just a few to give you a feel for the unique style of the game.

Tuesday, November 22, 2011

Risk: Legacy - A New Board Game That Requires You To Deface The Board



Risk: Legacy is coming out this week, and it puts a whole new spin on the Risk series, as well as a spin on modern day board gaming. How? Well first I should warn my fellow gamers because the next sentence is going to hurt.

Over the course of playing the game, you will write on the board, add stickers to it, and destroy some of the cards. 

WHAT!?! If you're still here, let me tell you why. Now I haven't played it myself, but ever since I got an ad from my local game store with the following description.. I've been obsessed.
How will you shape your world? In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals – and neither does the game.
It is such a cool concept and from what I understand, that description barely scratches the surface. Click through the jump for more photos and excerpts from reviews of those lucky enough to already have the game (a/k/a jerks).