A week ago, I traveled into storm-battered North Jersey to attend Metatopia, the Game Design Festival. Traveling up there could be a story of its own, but in short... it felt like a war zone. 80 miles of no power, no traffic lights, 1/2 mile lines for gas, downed trees and downed power lines. Even my original hotel had no power.
But behind the walls of the Morristown Hyatt, you wouldn't even realize the destruction outside. The attendance was decent, and the mood was very upbeat. It may sound strange, but this isn't your normal convention.
Metatopia is almost like a reverse convention. Instead of having a ton of people wandering around looking at displays and booths, the designers have a table (or sometimes a room) and attendees sign up to play their games. If a game allows for 4 players, there is a sign up sheet with 4 slots. And then at the set time, that game starts. No real wandering or browsing, just focused, mostly-planned game events.
The second part of Metatopia is the massive assortment of panels. Designers, publishers, artists, industry insiders and more were presenting panels on everything you could think of.
-Should You Self-Publish?
-Women in Gaming - Shaping the Future
-Stealing Ideas From Other Games
-Using Adobe Software
-How Not To Be A Jerk
I was there on behalf of
The Game Crafter, a print-on-demand board and card game manufacturer, and an extremely useful tool for most of the attendees of Metatopia. I played a bunch of games, ran a few panels, and attended a few others. Click through the jump for my full recap.